The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 9/26/2024 8:01 am.

League Forums

Main - Suggestion Box

Split Out Fatigue by Position Group

By setherick
1/19/2016 8:25 am
Fatigue substitutions should be broken down by position group. For instance, I may want my RBs to substitute out at 30 or 40 fatigue, but my WRs at 50 fatigue, etc.

Re: Split Out Fatigue by Position Group

By WarEagle
1/19/2016 8:31 am
+1

Re: Split Out Fatigue by Position Group

By Kboum
1/19/2016 8:31 am
+1

for some reason in my last game my 70 RB got more carries than my 96 RB and I don't know why. He wasnt injured but he just almost didnt play in the 2nd half and its a regular season game.

I mean thats ok if my WRs subs more but I don't wanna see my back up O-Line too much

Re: Split Out Fatigue by Position Group

By setherick
1/19/2016 8:54 am
Kboum wrote:

I mean thats ok if my WRs subs more but I don't wanna see my back up O-Line too much


Exactly. That's the thing that inspired this post. I want to run a committee of fast running backs, but I don't want to see my backup OL unless someone is hurt.

Re: Split Out Fatigue by Position Group

By murderleg
1/19/2016 5:44 pm
+1

Re: Split Out Fatigue by Position Group

By jgcruz
1/19/2016 8:52 pm
setherick wrote:
Kboum wrote:

I mean thats ok if my WRs subs more but I don't wanna see my back up O-Line too much


Exactly. That's the thing that inspired this post. I want to run a committee of fast running backs, but I don't want to see my backup OL unless someone is hurt.


Use a very high fatigue value and substitute your RBs using the override function. Takes a bit of time, but not too much.

Re: Split Out Fatigue by Position Group

By setherick
1/19/2016 8:57 pm
jgcruz wrote:
setherick wrote:
Kboum wrote:

I mean thats ok if my WRs subs more but I don't wanna see my back up O-Line too much


Exactly. That's the thing that inspired this post. I want to run a committee of fast running backs, but I don't want to see my backup OL unless someone is hurt.


Use a very high fatigue value and substitute your RBs using the override function. Takes a bit of time, but not too much.


I'm already subbing RBs by personnel package. This still doesn't reduce the fact that subbing by position is a big need. For instance, I would also like to rotate DL at a higher rate than LBs or DBs.
Last edited at 1/19/2016 8:57 pm

Re: Split Out Fatigue by Position Group

By jgcruz
1/19/2016 10:04 pm
setherick wrote:
jgcruz wrote:
setherick wrote:
Kboum wrote:

I mean thats ok if my WRs subs more but I don't wanna see my back up O-Line too much


Exactly. That's the thing that inspired this post. I want to run a committee of fast running backs, but I don't want to see my backup OL unless someone is hurt.


Use a very high fatigue value and substitute your RBs using the override function. Takes a bit of time, but not too much.


I'm already subbing RBs by personnel package. This still doesn't reduce the fact that subbing by position is a big need. For instance, I would also like to rotate DL at a higher rate than LBs or DBs.


What I said also applies to DL (and every other position). The down and distance overrides, together with generating and applying rules, provides a great deal of flexibility. I think many GMs would rather use the AI to call their personnel packages and plays and devote their attention to multiple teams and leagues rather than attend to the game planning details that I describe.

Re: Split Out Fatigue by Position Group

By setherick
1/19/2016 10:17 pm
I disagree that this applies in the way that I suggested in the first post. For instance, if I have a group of DL that I trust to be a solid rotation, and don't really care when they play, I don't want to have to set a new lineup for every down and distance. I just want them to rotate in and out so that they are always fresh.

The gameplanning you're talking about applies if I have a really fast DE with good pass rushing skills, but weak run defense or strength. That type of a player I want to make sure is on the field on second and long or third and medium to long plays.

Likewise, if I have a running back with great hands and route, but average other skills, I might make him the third down back. But again, what I'm thinking of is creating a situation where you want players subbing in and out all the time in a particular group without worrying about down, distance, and situation.

I love the situational game, but I also just want some generic subbing ability.

Re: Split Out Fatigue by Position Group

By setherick
5/20/2016 6:40 pm
This is a reality now. Thank you JDB.