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Main - General MFN Discussion

Re: Poll

By raymattison21
9/25/2021 7:45 am
VillagerChris wrote:
Last season in GM2 I had the number one scoring defense in the regular season at 158 points allowed and I didn't run a blitz the entire season. Sacks/blitzes need to be tuned up a little in 4.5.

I also don't like that only a few plays are really viable and/or a few plays are SO viable people just run them non stop. I admit in some leagues I do the same but it's the only way to stay competitive with an average roster. Maybe the new UI/interface will have a different way of setting the roster to force players into roles, as we do with the "siderules" in our leagues. Also injuries should be more realistic, tied to weight on a given play... also season/career ending at times.


This is 4.6 ....I can get OLBs to have double digits in sacks for a season. From the LBer position. It’s still too low but better than 4.5 for sure. What happens is at times passes can be completed when facing a blitz so something is there to play

Re: Poll

By raymattison21
9/25/2021 7:54 am
setherick wrote:
Cjfred68 wrote:
My idea is another position needs to be created.

A defensive end is typically 270ish...seals the edge on the run and gets some pass rush. Picture Derek Wolf.

A pass rusher or edge rusher position needs to be created...typically 250 pounds with 40 times in the 4.4 to 4.5.

They would have higher speed and acceleration but tend to be softer against the run in general. Picture the Bosas or TJ Watt.

Teams would have to mix and match DE and pass rushers and if you get 2 elite pass rushers on a team....the run game becomes more important.

Right now in 4.5....nobody fears the pass rush unless you throw long every down!!!


This why I played LBs at DE. The problem is that the game mechanics for acceleration are broken. A 237# player will always out accelerate any heavier player regardless of AC score.



By jdavidbakr - Site Admin
8/31/2020 9:29 pm
Tweak to the success probability of blockers to decrease the chances of failure

this nerfed the smaller guys but set a level a little or above 250 to still get sacks. I run “edge rushers” at the 7 and 9 technique and get sacks. This is not in 4.5 and if you go too light the sacks stop unlike 4.5 . Even in my player weights I reserve the LDE and partially the SLB as some versions of an edge rusher. Broke or better these plays are more prone to be run on. With the new blitz pickups added in 4.6 and they are based on intelligence makes for a more advanced game in terms of who you play at those offensive positions to counter it.5

Re: Poll

By raymattison21
9/25/2021 8:07 am
And as a general comment to all the stats posted. Both 4.5 and 4.6 favor a man scheme. When in general the nfl runs more straight zone. So imo comparing the stats here, in either version, to the nfls is kinda pointless. Heck use the man stats from the nfl and your picture will be painted better but the bad ones are still glaring either way.

And let us not for get the glaring holes that are in zone both vs the run and pass. It’s worse the in 4.5. And I say to not forget cause there’s already a fix for zone on the back burner that just needs to be implemented and tweaked. And imo there is no point to add it to 4.5 cause of the worse speed gaps due to weight. Really I can’t see any defending of these ridiculous weight restrictions in any league as in zone defensive schemes any weight could be facing any weight. So yes in a man scheme they make sense as long as overrides and OoP rules are adhered to but again zone will fall to the way side and be exposed.

Re: Poll

By Cjfred68
9/25/2021 12:11 pm
raymattison21 wrote:
And as a general comment to all the stats posted. Both 4.5 and 4.6 favor a man scheme. When in general the nfl runs more straight zone. So imo comparing the stats here, in either version, to the nfls is kinda pointless. Heck use the man stats from the nfl and your picture will be painted better but the bad ones are still glaring either way.

And let us not for get the glaring holes that are in zone both vs the run and pass. It’s worse the in 4.5. And I say to not forget cause there’s already a fix for zone on the back burner that just needs to be implemented and tweaked. And imo there is no point to add it to 4.5 cause of the worse speed gaps due to weight. Really I can’t see any defending of these ridiculous weight restrictions in any league as in zone defensive schemes any weight could be facing any weight. So yes in a man scheme they make sense as long as overrides and OoP rules are adhered to but again zone will fall to the way side and be exposed.


Because without weight restrictions some owners will put +90 DBs at defensive end and then 4.5 becomes sack heaven....same for the punt block!!!

You can play 11 DBs on defense and have great success!!! Been there and did it when I created my NO HOLDS BARRED LEAGUE to test it. Over 100 sacks for the season and 39 points allowed for the season.

Re: Poll

By raymattison21
9/25/2021 6:44 pm
Cjfred68 wrote:
raymattison21 wrote:
And as a general comment to all the stats posted. Both 4.5 and 4.6 favor a man scheme. When in general the nfl runs more straight zone. So imo comparing the stats here, in either version, to the nfls is kinda pointless. Heck use the man stats from the nfl and your picture will be painted better but the bad ones are still glaring either way.

And let us not for get the glaring holes that are in zone both vs the run and pass. It’s worse the in 4.5. And I say to not forget cause there’s already a fix for zone on the back burner that just needs to be implemented and tweaked. And imo there is no point to add it to 4.5 cause of the worse speed gaps due to weight. Really I can’t see any defending of these ridiculous weight restrictions in any league as in zone defensive schemes any weight could be facing any weight. So yes in a man scheme they make sense as long as overrides and OoP rules are adhered to but again zone will fall to the way side and be exposed.


Because without weight restrictions some owners will put +90 DBs at defensive end and then 4.5 becomes sack heaven....same for the punt block!!!

You can play 11 DBs on defense and have great success!!! Been there and did it when I created my NO HOLDS BARRED LEAGUE to test it. Over 100 sacks for the season and 39 points allowed for the season.


You should be comparing those stats to 4.6 as 4.6 doesn’t need position restrictions. Whats fair is fair and bandaids don’t make for a good game. 4.5 is riddled with them and that’s why , even with low passing, 4.6 is a better version. Jdb fixed the problems with 4.5 and guys still complain about 4.6 . I just don’t get it.....never will.

Re: Poll

By Cjfred68
9/25/2021 8:16 pm
First it Beta...not 4.6. If he releases it then I will switch.

If it's better then JDB should release it. I don't know, I don't play BETA because JDB warned me not to If I want to play a stable version.

All I can go by is what stats I see in leagues using Beta for multiple seasons. I'm not a code or a beta tester, I create and play in leagues where I create a rich history for a football Sim.

I leave the fixing and testing to you braniacs who study film and understand how the Sim works. I'm here to play a roster management football Sim with gameplanning aspects. I create rules because some owners have to exploit the Sim to win at all costs. If it's not for you, don't join....no problem.

I'm making the best of the Sim that I can for my...and many others enjoyment. It seems to me passing is way down, sacks are way up and the running game is record breaking in beta....if that's better to someone...knock yourself out!

I like options and I'm not saying it's my way or the highway. To each his own until JDB releases 4.6 the everyone has options. The fact that JDB put out a poll about should he release 4.6 tells me all I need to know...he ain't sold on it himself and further changes are a long way off.

Thanks

CJ

Re: Poll

By raymattison21
9/26/2021 7:46 am
Ridiculous the only reason he says that is cause the code can change in beta. And it’s been real years since he’s changed anything in a beta playoff. So I don’t get that comment just another way to bash a version you never played. And he’s put polls out for other versions so that’s a wash too...

And the stats argument is even weaker. Jdb has admitted pass average is low and sacks are high and with league administrators restrictions and a learning curve from 4.5 the stats still blow any unrestricted stat from 4.5.

He’s also admitted 4.5 rushing average is low and sacks are. So why not pass more? Same for 4.6 why not run more. Both the balance is off but that right there skews the stats. For my teams I try to build balance and all my stats in 4.6 are closer to the nfls than my 4.5 stats were.

So again even with restrictions I can not get on board with the better stats arguments. QBs don’t even run in 4.5 that 10% of all rushing yards not even there. And in 4.6 I don’t see the record setting stats you speak of but in 4.5 I see record low sacks records for wrs and records for snap counts ...even with restrictions

And I have always praised your extra work in leagues as it is hard and does make leagues better but you can do the same on 4.6 without the constant moderation of rules to make stats fit through something that is league wide and deeply effecting every scenario

But back to the stats both versions hurries are extremely low. Arron Donald gets more than whole teams in either version. 4.6 kr are through the roof but rushing is dependent on run fits and blitzes as blocks are held to long in both versions. Very static.

I blitz to stop the run and that actually lowers sacks and allows for better passing. 4.5 you can run pass defensives and still stop the run while in 4.6 its more like the nfl cause you have to stop the run or you’ll lose. 4.5 just ain’t like that.

And again just wait till the zone updates are put in ...4.5 is a lost version where you have to play a certain way to compete. As with 4.6 I am still waiting for some one to break it open...show the inadequacies of the code but more often than not I am surprised by the outcomes.

Re: Poll

By Cjfred68
9/26/2021 10:14 am
Yeah I'm ridiculous!!

Bring on 4.6 JDB, I can't wait for all the excitement.

I get to look forward to this!!!!

Raymattison21's QB for his 13-3 team in MFN-1



WOW! So much excitement there! A whole 14 TD passes and only 16 INTs. He even has a WR break 500 yards receiving!!!

The following season it gets better, much better for another 13-3 team!!!



He breaks 3,000 yards passing and throws 19 TDs!!! Alas no WR broke 500 yards but it's a rarity in the NFL...right!!!

Hey let's look at the 3x Champion Dallas team run by GrandadB. He is the master and wins in every league he is in so his passing numbers should be crazy right!!!

2053 15-1


2052 16-0


These are 2 elite owners doing their best!!!!

Let's look at a team in the USFL owned by Chicagobears who joined 4 months ago. This team went 8-8 in his 1st season as owner and he is excited to continue building this team!



In contrast, here is the New York (A) team in MFN-1 owned by Bruno77 who joined MFN 7 months ago.


Ok...enough fooling around...let's take a look at Setherick's team in MFN-1. Everyone can agree he is on the Mount Rushmore of Alltime owners right!?!?


I may be ridiculous, I don't care but when some of the best owners in MFN are struggling to pass the ball..what chance does anyone else have. Is this 4.6 versiin gonna sustain new owners joining when they can't move the ball! How many owners old and new will quit if 4.6 is released and made the norm?

I'm done in this thread because posting stats is completely dismissed with a simple...."I disagree". I applaud Admiral for creating and running other Beta leagues, it helps the development of the game. I'm glad some holes has been closed and created rules aren't needed...I love that it's different and some owners are enjoying it.

The problem with Beta is this, while it has fixes...it's not a complete version. The passing game is broken when 16-0 teams cant throw more TDs than INTs.

I keep hearing "can't wait to owners figure out 4.6/Beta" and the passing game will open up. Don't any of you old timers remember the switch from 4.3 to one season of 4.4 to 4.5???

4.4 was a disaster because passing was so nerfed and sacks went through the roof!!! Remember?? Sound familiar???

Does anyone remember how bad it got?? Remember the mass exodus from not only leagues but from MFN???

4.5 was quickly released in answer to all the complaints and it didn't take seasons to figure out.

For those of you who don't remember, read this old thread.

https://mfn8.myfootballnow.com/community/1/5530?page=5#33546

I done with this thread because I don't want to argue with anyone. We have the option to play 4.5 or Beta in every league and that's great. I don't understand the demand to make everyone switch to an unfinished Beta/4.6.

I will leave you with this quote from PrivateSnowflake who said it best years ago.

By PrivateSnowflake

3/28/2019 11:07 am

I'll say first, since it's not football "season", we've likely lost a small percentage due to the game isn't on everyone's mind right now.

But to your point, MFN always had football fans and fantasy computer gamers. But catering to one was always going to drive off the other. Some of us do spend a lot of time one gameplans and roster make-up. Some guys just want to log in have a little fantasy fun. But small gameplanning tweaks became gameplan overhauls when 4.4 was released and casual players threw up thier hands in disgust. We all heard the calls of "boring" from one side while the other side dug in with "muh realism" replies.

So, 4.5 was rushed and released and unsurprisingly, neither side was happy, which caused more owner defections, this time from both sides. Those that came up with a GP for 4.4 had to start again. Those who didn't still weren't happy with the depressed stats and scores.

And so in this titanic struggle between the hardcore and fantasy users, the hardcore group (unsurprisingly) won out since they dedicate more time in beta (and hats off for what you guys do!).

So what should the dev do? Cater to the games most loyal users while alienating a larger, more casual group that could offer the game a bigger financial windfall which could grow the game? Or go for the larger user base and turn away the devoted few?

I think 4.5, while rushed, is the compromise. We aren't playing 1980s football, but this isn't Madden either. The game will add players again. Once August rolls around, new gamers will want their football fix, former users will check back and some will play again with the "Great Struggle of 4.4" a distant memory. Live and learn. Adapt and overcome."



If you don't study history...you are doomed to repeat it.

CJ

Re: Poll

By setherick
9/26/2021 1:02 pm
Remember fred, according to some people we're not smart enough to game plan for 4.6.

Re: Poll

By TheAdmiral
9/26/2021 1:52 pm
I believe the Poll was created because of the exodus of players leaving MFN due to the 'exploit' loopholes in 4.5. Four pages of Leagues has become three pages and could well drop to two if something isn't done. Sooner or later the game becomes not financially viable and disappears altogether.

I can understand those that always win in 4.5 would want to keep it. I've played in plenty of Leagues over two and a half years and generally held my own. It's not a terrible simulation but I prefer BETA because it addresses (most of) the problems in 4.5. Yes, the passing game still needs work to be done, but for some reason JDB switched to developing a new UI at the expense of coding. I'm sure at some point it will be addressed, no idea when though.

I think there is a case for switching the MFN leagues to the current BETA as that is generally where the new owners start their education into MFN. Unfortunately, those Leagues are a bit like the Wild West where owners are not held to account for any debatable strategies.

Give Admins the option to switch over at the start of a season (not mid season) if they want too. That way, there are more Leagues available for those that do enjoy BETA, there are still a multitude of Leagues running 4.5 for those that don't want to move on.


I also agree with CJ that this thread has probably run it's course, and will likely degenerate into insults and ***'for'tat remarks.

These threads have been running for approx. a week now, without a word from JDB as to what his feelings are or what he intends to do.


EDIT: 2 weeks!
Last edited at 9/26/2021 1:54 pm