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Main - General MFN Discussion

Re: New interface is officially launched

By jdavidbakr - Site Admin
4/21/2016 7:25 pm
jsid wrote:
It's close to descending by future rating but a few are out of order. Is that because it's done by default ratings? I'm fine with it, just want to know if that's the reason.


I'll make a note to check it, it's possible that it is doing it by default weight instead of your weight.

Re: New interface is officially launched

By Chipped
4/21/2016 10:01 pm
jdavidbakr wrote:
WarEagle wrote:
In the My Team > Roster page, view set to Player Contracts.

When you click on a player and offer a new contract, the screen refreshes and puts you back at the Player Details view. You have to re-select the Player Contracts view every time.

Very annoying.


That's odd, I'm not able to reproduce that one. I did notice that shortly after the launch but fixed it early this week. Is it still happening to you? Do you have another window open that you might have viewed the roster differently? It stores the last viewed so every time the page loads it should come back with the most recent filter. Try changing it to Player Contracts and then reloading the page without doing anything else and let me know if it loads the Player Details still in that case.


1. I changed it to Player Contracts and refreshed the page; it loads to Player Contracts.
2. I changed it to Player Contracts and offered a contract extension to my TE. Upon submitting the extension, the page refreshed and ended up on Player Details.
3. I tried #2 again with a different player, but the page ended up on Player Contracts after refresh. I was then unable to replicate #2 for several tries, but it happened again sometime after. The issue seems to be sporadic and I'm not sure how to force it to occur.

Re: New interface is officially launched

By lellow2011
4/22/2016 12:44 am
WarEagle wrote:
In the My Team > Roster page, view set to Player Contracts.

When you click on a player and offer a new contract, the screen refreshes and puts you back at the Player Details view. You have to re-select the Player Contracts view every time.

Very annoying.


I noticed this in free agency as well, I offered a contract and the page refreshed.

Re: New interface is officially launched

By dei1c3
4/22/2016 1:12 am
jdavidbakr wrote:
jsid wrote:
It's close to descending by future rating but a few are out of order. Is that because it's done by default ratings? I'm fine with it, just want to know if that's the reason.


I'll make a note to check it, it's possible that it is doing it by default weight instead of your weight.

Additional note: I believe this change happened recently. Which is to say early on in the preview, I thought they were ranked by potential in descending order all the time. Then in the past week or so, that changed.

This is just my recollection, though. I could be wrong.

Re: New interface is officially launched

By jdavidbakr - Site Admin
4/22/2016 8:17 am
dei1c3 wrote:
jdavidbakr wrote:
jsid wrote:
It's close to descending by future rating but a few are out of order. Is that because it's done by default ratings? I'm fine with it, just want to know if that's the reason.


I'll make a note to check it, it's possible that it is doing it by default weight instead of your weight.

Additional note: I believe this change happened recently. Which is to say early on in the preview, I thought they were ranked by potential in descending order all the time. Then in the past week or so, that changed.

This is just my recollection, though. I could be wrong.


It was indeed sorting it by the default weights instead of your weights. I released a patch last night so it should be correct now.

Re: New interface is officially launched

By WarEagle
4/22/2016 2:12 pm
jdavidbakr wrote:
WarEagle wrote:
In the My Team > Roster page, view set to Player Contracts.

When you click on a player and offer a new contract, the screen refreshes and puts you back at the Player Details view. You have to re-select the Player Contracts view every time.

Very annoying.


That's odd, I'm not able to reproduce that one. I did notice that shortly after the launch but fixed it early this week. Is it still happening to you? Do you have another window open that you might have viewed the roster differently? It stores the last viewed so every time the page loads it should come back with the most recent filter. Try changing it to Player Contracts and then reloading the page without doing anything else and let me know if it loads the Player Details still in that case.


This just happened to me again in MFN-11.

I had the page set to Player Contracts. I offered a contract to a player, then the page refreshed with the Player Details view.

FYI - I did try changing it to Player Contracts and refreshing the page without doing anything. It stayed at Player Contracts.

Re: New interface is officially launched

By Rumplebeanskin
4/22/2016 2:53 pm
Unrelated, the unsubscribe button on a forum post has a typo. I've seen another typo somewhere else but can't remember where. If it comes back to me I'll be sure to say.

Found it on my iPhone, not sure if that matters.

Re: New interface is officially launched

By jgcruz
4/24/2016 1:57 am
When I edit (or even open up) one of my team's defensive Rules, irrespective of the previous setting of that Rule, the location to which that Rule applies, e.g., my team's 25 yard line to my Opponent's 25 yard line, always resets to my Opponents 50, necessitating a manual adjustment. Anybody else experiencing that change?

Re: New interface is officially launched

By NeoEclipse
4/24/2016 7:28 am
jgcruz wrote:
When I edit (or even open up) one of my team's defensive Rules, irrespective of the previous setting of that Rule, the location to which that Rule applies, e.g., my team's 25 yard line to my Opponent's 25 yard line, always resets to my Opponents 50, necessitating a manual adjustment. Anybody else experiencing that change?


Me. But it only switched from Opponent's 0 to Opponent's 50 for me.

Re: New interface is officially launched

By setherick
4/24/2016 8:58 am
My new favorite bug in the new UI. In the Defensive rules, the header for the Run/Pass/Neutral reads "gameplan-rules.run_pass". I'm almost certain you are missing a reference there. :)