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Load up user's drafting for CPU teams.

By punisher
2/21/2019 12:43 pm
I dont know why i didnt think about thought about this earlier.


anyway how about being to load up how a user drafts to CPU teams then maybe CPU teams would draft better?


Like for example lets use Grandad as example just upload how he drafts for his teams then save it that file then load it up for all CPU teams like we can Save a gameplan then Load a gameplan for gameplanning so just do a same thing for Drafting .


Then in leagues that have NO admin just put it in the system or for each CPU team and leagues that have a admin or have been created they then can either use the existing file depending if they want to use that user's way of drafting or they could use another user's way of drafting to fix the CPU drafting.


i would think this would improve the CPU draft by a lot.

Re: Load up user's drafting for CPU teams.

By Smirt211
2/21/2019 6:39 pm
Oh, goodness no. That's intellectual property per individual user.

Basically, then it becomes the Clone Wars and in this case GDad would be battling himself everywhere.

I wouldn't want to get clipped over and over with picks right before me with AI knowledge mirroring my own drafting tactics.

:(

Re: Load up user's drafting for CPU teams.

By CrazySexyBeast
2/21/2019 8:50 pm
AI's are always lacking, and that's just how it is at this moment in time.
The best solution I would humbly offer, is for the AI to realease expensive garbage below say a particular FUT rating (this would take revamping AI player weights).
If AI's always cut the most cap harmful players below 60 rating, then 70 etc on so forth as a process, I think it may go a long way towards fixing AI cap issues- which is the heart of this entire matter.

Re: Load up user's drafting for CPU teams.

By raymattison21
2/22/2019 2:38 pm
Upping the value for the speed rating weight for defaults would change alot for skill positions . Really in this game you want the guy as fast as he could be at the position assigned . Guys who are not are less valuable . Not that they are not playable but just not as successful in as many situations as a faster player would be.

QBs I don't care if they have speed . Running is pretty nerfed here .
RBs 90 +
FBs 80+
TEs 80
WRs 90
OL 30 to 70
DL 30 to 70
LBs 90
DBs 90
K and punter ...idk. 0

Defaults are lower in terms of speed value and for my personal weights most have skill ratings even lower. But slowly the game seems to be evolving into a more skill related game. As the defaults weights have been the same for ever and I always expected the defaults to give a general idea of who good, but they have always lacked showing the value of speed.

It seems like a simple switch of the default weights , but it could have a huge impact on many areas of the game in its current state.

Re: Load up user's drafting for CPU teams.

By Lamba
2/22/2019 2:49 pm
I've found slower, but very skilled, WR's can be GREAT chain movers (setherick put me on the trail, I did some scouting and turned out he was spot on).

Sure, speed (and strength) matters, but don't discount great technicians. OL is where I make the exception. I've had two weak (50'ish strength) guys and they drew the most penalties by far, putting me right at the top of the penalties list.

Re: Load up user's drafting for CPU teams.

By raymattison21
2/22/2019 3:33 pm
Lamba wrote:
I've found slower, but very skilled, WR's can be GREAT chain movers (setherick put me on the trail, I did some scouting and turned out he was spot on).

Sure, speed (and strength) matters, but don't discount great technicians. OL is where I make the exception. I've had two weak (50'ish strength) guys and they drew the most penalties by far, putting me right at the top of the penalties list.


Yes no doubt . Still, I have oline behind qb and the kicking game for technicians. All others are faster players. Really I prefer all positions above 60 speed if possible . Well maybe not qb .