The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 9/26/2024 8:01 am.

League Forums

Main - Suggestion Box

Formation trends

By raymattison21
11/04/2016 9:34 am
When a team comes out in different formations one could guess the play pretty easliy after a team uses one play out of that formation only all game long.

On the other hand it should be a bit harder if there were two and also a bit harder with three plays out of one formation and so on.

Using a more diverse set of plays within one formation should have a benefit to play calling as the defense would be guessing more.

Same for defense. If they blitz out of the nickel ten times and that is thier only nickel play .....i think the QB will catch on quicker under these circumstances.

After five plays what ever, but a big play factor should be added in. Its just so visually predictable.

Re: Formation trends

By parsh
11/04/2016 1:27 pm
I thought this was included in the last update (defenses picking up same plays throughout the game that is)? Am I wrong?

Re: Formation trends

By lellow2011
11/04/2016 2:40 pm
parsh wrote:
I thought this was included in the last update (defenses picking up same plays throughout the game that is)? Am I wrong?


It is supposed to, seems to have a very minimal if non existent impact.

Re: Formation trends

By parsh
11/04/2016 2:54 pm
lellow2011 wrote:
parsh wrote:
I thought this was included in the last update (defenses picking up same plays throughout the game that is)? Am I wrong?


It is supposed to, seems to have a very minimal if non existent impact.


If it did indeed work, just curious, say if you (lellow) run one play all game, does that improve my familiarity against you running that play or familiarity league wide?

Re: Formation trends

By punisher
11/04/2016 2:59 pm
parsh wrote:

If it did indeed work, just curious, say if you (lellow) run one play all game, does that improve my familiarity against you running that play or familiarity league wide?


i would say your familiarity when it gets run against you .

i dont think the familiarity is league wide nor would i want it to be because people who have more than just 1 league would have a considerable advantage over people who only have 1 league if that was the case

Re: Formation trends

By lellow2011
11/04/2016 2:59 pm
parsh wrote:
lellow2011 wrote:
parsh wrote:
I thought this was included in the last update (defenses picking up same plays throughout the game that is)? Am I wrong?


It is supposed to, seems to have a very minimal if non existent impact.


If it did indeed work, just curious, say if you (lellow) run one play all game, does that improve my familiarity against you running that play or familiarity league wide?


Just yours.

Re: Formation trends

By WarEagle
11/04/2016 10:30 pm
I believe it was supposed to just have an impact for the current game.

But, I haven't seen this having any in-game impact at all so far.

Re: Formation trends

By parsh
11/04/2016 10:57 pm
My thinking would be is that if team A runs 1 play for every possession, you gain familiarity. Why can't the knowledge learned from that game be translated as overall familiarity .. if that makes sense.

Re: Formation trends

By WarEagle
11/04/2016 11:03 pm
parsh wrote:
My thinking would be is that if team A runs 1 play for every possession, you gain familiarity. Why can't the knowledge learned from that game be translated as overall familiarity .. if that makes sense.


I think it does.

I think you're talking about two different things. Your team gains familiarity with a play every time you run it, or have it run against you (and in practice).

Then, there is the in-game penalty that is supposed to be applied to a team that runs the same play(s) over and over, and a boost to the opponent during that game once the play(s) have been run a certain number of times.

The second part is what I don't see actually having an in-game impact like it's supposed to.
Last edited at 11/04/2016 11:04 pm