The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 9/26/2024 8:01 am.

League Forums

Main - Suggestion Box

commentators

By philtheking12
5/26/2016 5:58 pm
this is a really good football game and what would top it off with the icing in the cake is commentators, they are really fun to listen to while watching the game, just thing about it

Re: commentators

By jdavidbakr - Site Admin
5/26/2016 7:21 pm
I've thought a lot about this, it's something I'd love to eventually do. But it's waaay down on the priority list.

Re: commentators

By philtheking12
5/27/2016 4:21 pm
i feel ya man, whenever you feel like getting to it, do what you can man. its a really great game

Re: commentators

By Brrexkl
5/28/2016 5:41 pm
Commentators are difficult.

Even on a heavily funded game like Madden, in which actual NFL Commentators do the voice over from actual scripts, it sucks.

I mean, it's cool and all... but then they go off on some tangent that had nothing to do with the play. All the time. Highly inaccurate.

I've played games with Text Base Commentators, and it pulled from Play Logic and stuff, so you could get "RB McCarthy bounces the Sweep outside for 7 before being pulled down by FS Jonah". But we basically get that in the Play by Play. They just add more 'color' in the Broad Cast version, maybe adding it the Play Type or if it was a Blitz or not.

The key is accuracy. You'll get a Sack on Madden with your DT while in Quarters 3 Deep Man, and then they start talking about how effective your Blitzing is, despite the Game knowing what play you picked and that it wasn't a Blitz. Would be WAY more awesome if it recognized, and talked about 'When a Front 3 can get pressure like that, you CAN drop 8 into coverage.'

But then you are really talking about a system where the Game extrapolates Game Data and generates Accurate Text about it... so it can be clunky and difficult.

Either way, it would be awesome if accurate. Best of luck working on it!